Did you ever end up with a world overcrowded with Morphs that you no longer need? Frequently, especially when I’m prototyping, I end up with something like this:
And I wish I could delete them all at once, so I went to implement “drag to select”, just like the standard behavior in a Mac or Windows desktop. I was finished in under a minute because
I’m an amazing programmer it already exists! To turn it on, evaluate:
WorldState easySelectingWorld: true.
To make things easier and more obvious, I’ve added a setting for this and submitted it to the Pharo inbox.
Here’s a short screencast that shows how to start digging into Pharo, and the Settings Browser: